Celtearan Empire

Region: Twilight Mire Pop Count: 27 / 30 Empire Prestige: 98 Prestige Gain: 3 Rulers: Vandros

General Information

General
Stability: United
Stability Gain Chance: 100%
Stability Loss Chance: 0%
Stability Loss Chance On Leader Death: 100%
Infamy: 0
Total Karma: 11
Rolling Karma: -6
Temporary Karma: 0
Vampirism Chance: 170%
Income
Money: 2319 / 6000
Money Income: 219
Remaining Import Slots: 4
Remaining Export Slots: 4
Trade Distance: 7
Miscellaneous
Origin: (T) Strange Outsiders

Administration & Holdings

Administration
Administration: 5
Passive Expansion Chance: 40%
Territory: 69 / 88
Roads: 28 / 26
Territory Holdings
Plains 19
Forest 2
Dense Forest 0
Urban 0
Hill 0
Mountain 12
River 0
Desert 15
Tundra 0
Marsh 21
Hazardous Land 0
Shallow Water 0
Deep Water 0
Hazardous Water 0
Disconnected 0

Government & Laws

Government & Laws
Government Type: Imperial Council
Succession Type: Strength
Conscription Type: Low
Military Funding: Substantial
Magic Stance: Military
Citizenship Stance: None
Foreign Acceptance: Integration
Subject Stance: Benevolence
Land Doctrine: Safeguard
Naval Doctrine: Standard
Diplomatic Stance: Expansionist
Scientific Stance: Puritanical
Economy Type: Production
Expansion Control Stance: Free
Mercenary Law: No Mercenaries
Consumption Stance: Comfort
Tax Stance: Moderate
Justice Stance: Reformation

Vassals

Vassals
Nation Compliance Chance to Disobey Rebellion Chance Concessions Chance Concessions Temperament
Cha'saka Compliant 10% 0% 20% Hidden
First Republic of Alturus Loyal 0% 0% 10% Hidden
Masira Neutral 15% 0% 30% Hidden
Mirelight Union Loyal 0% 0% 10% Hidden
New Aukasisa Loyal 0% 0% 10% Hidden
Peacekeepers Watch Loyal 0% 0% 10% Hidden

Diplomacy

Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Pulee Alatar Friendly None Unknown
2 New Aukasisa Friendly None Unknown
3 Valonmaa Listeners Neutral Non-Aggression Pact Unknown
4 Pulee Alatar Friendly None Unknown
5 Valonmaa Seers Neutral Non-Aggression Pact Unknown
6 Great Algren Imperial Watch Friendly None Unknown
7 Daksha D'io Allied None Unknown
8 Lumineux Friendly None Unknown
9 Cha'saka Friendly None Unknown
10 Jinying Neutral Non-Aggression Pact Unknown

War

War Modifiers

Land Attack Modifier: 5
Land Defense Modifier: 5
Naval Attack Modifier: 5
Naval Defense Modifier: 5
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 6/6

Unit Unit Count Upkeep
Ancient Battering Ram 0 wood: 1
money: 30
Ancient Civilian 0 money: 30
Ancient Elite Infantry 1 bronze: 2
stone: 1
money: 30
Ancient Heavy Archers 0 bronze: 1
money: 30
Ancient Heavy Infantry 0 bronze: 1
wood: 1
money: 30
Ancient Light Archers 1 wood: 1
money: 30
Ancient Light Infantry 3 wood: 1
stone: 1
money: 30
Ancient Siege Weapon 0 bronze: 1
wood: 1
money: 30
Classical Auxiliary 0 wood: 1
money: 30
Classical Civilian 0 money: 30
Classical Light Archers 0 wood: 1
money: 30
Classical Light Infantry 0 wood: 1
bronze: 1
money: 30
Classical Spearmen 0 stone: 1
bronze: 1
money: 30
Imperial Cavalier 0 prestige: 2
money: 30
Imperial Celestial 0 prestige: 2
money: 30
Imperial Legionnaire 0 prestige: 2
money: 30
Imperial Marksman 0 prestige: 2
money: 30
Imperial Tyranus 0 prestige: 2
money: 30
Imperial War Dancer 1 prestige: 2
money: 30

Naval Units

Naval Units: 0/6

Unit Unit Count Upkeep
Ancient Boarding Ship 0 wood: 1
money: 30
Ancient Elite Warship 0 bronze: 2
wood: 1
money: 30
Ancient Missile Ship 0 wood: 1
money: 30
Ancient Transport Ship 0 wood: 1
money: 30

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 45 37 8 5 / 20
Wood 24 13 11 11 / 25
Stone 24 10 14 18 / 25
Mounts 7 0 7 8 / 25
Research 6 0 6 0 / 0
Magic 8 3 5 10 / 10
Unique Resources
Resource Production Consumption Excess Storage
Bronze 9 3 6 7 / 15
Iron 3 0 3 0 / 5

Jobs

Working Pops: 27/27

Job Assigned Pops Upkeep Production
Artificer 0 artifact_rolls: 2
Bureaucrat 0 wood: 1
administration: 1
Fisherman 8 food: 4
Harvester 5 stone: 0
wood: 3
Hunter 0 food: 2
Merchant 0 mounts: 0
trade_distance: 4
trade_slots: 4
Metallurgist 3 stone: 1
bronze: 2
iron: 1
Miner 6 wood: 0
stone: 3
Mystic 0 magic: 1
Vampire 5 vampirism_chance: 0.1
stability_loss_chance: 0.1
food: 1
magic: 1

Districts, Cities, & Wonders

Districts

District Slots: 8

Ancient Home

Type: home

Cost: stone: 3
wood: 5
bronze: 2

Modifiers: wood_consumption: 1
effective_pop_capacity: 2

Node: food

Classical Workshop

Type: workshop

Cost: money: 350
wood: 4
stone: 2
bronze: 1

Modifiers: bronze_consumption: 1

Node: None

Ancient Forge

Type: forge

Cost: stone: 6
wood: 2
bronze: 2

Modifiers: stone_consumption: 1
bronze_production: 1
metallurgist_bronze_production: 1

Node: bronze

Ancient Dock

Type: dock

Cost: stone: 3
wood: 5
food: 2

Modifiers: wood_consumption: 1
food_production: 1

Node: None

Ancient Center

Type: center

Cost: stone: 4
wood: 3
food: 2

Modifiers: wood_consumption: 1
administration: 1
bureaucrat_wood_upkeep: -1

Node: wood

Ancient Cache

Type: cache

Cost: stone: 4
wood: 3
bronze: 1

Modifiers: wood_storage_capacity: 5
stone_storage_capacity: 5
mounts_storage_capacity: 5
bronze_storage_capacity: 5

Node: stone

Ancient Fishery

Type: fishery

Cost: wood: 5
food: 5

Modifiers: wood_consumption: 1
fisherman_food_production: 1
food_production: 1

Node: research

Ancient Artifactory

Type: artifactory

Cost: stone: 4
wood: 4
magic: 3
bronze: 1

Modifiers: magic_consumption: 1
artifact_owner_death_loss_chance: -0.05
minimum_artifact_owner_death_loss_chance: 0.1

Node: None


Bazaar

Type: bazaar

Cost: prestige: 5

Modifiers: prestige_gain: -1
merchant_trade_slots_production: 2
trade_risk_over_land: -0.1

Node: wood

Cities

City Slots: 5

Generic City

Name: Ecliptara

Cost: wood: 10
stone: 8
food: 6

Modifiers: wood_consumption: 1
effective_pop_capacity: 1

Node: None

Sanctum

Name: Tymbravane

Cost: wood: 10
magic: 10
stone: 8
bronze: 2

Modifiers: food_consumption: 1
stone_consumption: 1
effective_pop_capacity: 1
magic_production: 3

Node: None

Generic City

Name: Beegrockhill

Cost: wood: 10
stone: 8
food: 6

Modifiers: wood_consumption: 1
effective_pop_capacity: 1

Node: None

Metropolis

Name: Liosantra

Cost: wood: 14
stone: 10
food: 8
bronze: 4

Modifiers: wood_consumption: 1
stone_consumption: 1
effective_pop_capacity: 3

Node: None

Generic City

Name: Rungaingan

Cost: wood: 10
stone: 8
food: 6

Modifiers: wood_consumption: 1
effective_pop_capacity: 1

Node: mounts

Wonders

Wonders
Name Node Era Created Legacy Status
The Transcendent Forge None Ancient False

Technologies

Tech

Progress Quests

Quest Name Progress Per Tick Current Progress Link
Legendary Artifact 5 12 / 28 Discord Message (1392254463217242142)
Celtearan Games 1 8 / 15 Discord Message (1371346170122862643)

Modifiers

Field Value Duration Source
money_income 75.0 -1 1 Mercantile Vassal
magic_consumption 1.0 -1 Safeguard https://discord.com/channels/1188889187018088488/1370201546700095500/1370202701358567558
research_production 1.0 -1 Unique City
research_production 3.0 -1 Mirelight Union Provincial Vassal
magic_consumption 1.0 -1 Vampirism https://discord.com/channels/1188889187018088488/1382476503949901907/1384665907938197514
stability_gain_chance 0.15 -1 https://discord.com/channels/1188889187018088488/1188909580378443816/1393070747227787294
stability_loss_chance -0.15 -1 https://discord.com/channels/1188889187018088488/1188909580378443816/1393070747227787294
vampirism_chance 0.15 -1 https://discord.com/channels/1188889187018088488/1388349591136633012/1389791474992025715
vampirism_chance 0.25 -1 https://discord.com/channels/1188889187018088488/1188909580378443816/1392257784619204678
vampirism_chance 0.1 -1 https://discord.com/channels/1188889187018088488/1188909580378443816/1392257784619204678
vampirism_chance 0.2 -1 https://discord.com/channels/1188889187018088488/1188909580378443816/1394154392575283200
stability_loss_chance -100.0 1 https://discord.com/channels/1188889187018088488/1188909580378443816/1396564986205175908