Celtearan Empire

Region: Twilight Mire Pop Count: 21 / 24 Empire Prestige: 83 Prestige Gain: 7
General
Stability: United
Stability Gain Chance: 35%
Stability Loss Chance: 44%
Stability Loss Chance On Leader Death: 100%
Infamy: 0
Total Karma: 12
Rolling Karma: -1
Temporary Karma: 0
Administration & Holdings
Administration: 3
Territory: 52 / 73
Roads: 0 / 18
Income
Money: 275.0 / 6000
Money Income: 225.0
Remaining Import Slots: 3
Remaining Export Slots: 3
Trade Distance: 7
Government & Laws
Government Type: Imperial Council
Succession Type: Strength
Conscription Type: Low
Military Funding: Substantial
Magic Stance: Bureaucracy
Citizenship Stance: None
Foreign Acceptance: Integration
Subject Stance: Benevolence
Land Doctrine: Safeguard
Naval Doctrine: Standard
Diplomatic Stance: Expansionist
Scientific Stance: Conservative
Economy Type: Production
Expansion Control Stance: Free
Mercenary Law: No Mercenaries
Consumption Stance: Standard
Tax Stance: None
Justice Stance: None
Vassals
Nation Compliance Chance to Disobey Rebellion Chance Concessions Chance Concessions Temperament
Cha'saka Compliant 15% 0% 30% TBA Neutral
First Republic of Alturus Compliant 15% 0% 30% TBA Player
Masira Compliant 15% 0% 30% TBA Neutral
Mirelight Union Loyal 0% 0% 10% TBA Neutral
Pulee Alatar Compliant 15% 0% 30% TBA Neutral
Teo'zados'koa Compliant 15% 0% 30% TBA Player
Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Cha'saka Friendly None Unknown
2 Great Algren Imperial Watch Friendly None Unknown
3 Pulee Alatar Friendly None Unknown
4 Jinying Neutral Non-Aggression Pact Unknown
5 Daksha D'io Friendly None Unknown

War Stats

Land Attack Modifier: 5
Land Defense Modifier: 5
Naval Attack Modifier: 5
Naval Defense Modifier: 5
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 0/5

Unit Unit Count Upkeep
Ancient Battering Ram 0 wood: 1
food: 2
Ancient Civilian 0 food: 2
Ancient Elite Infantry 0 bronze: 2
stone: 1
food: 2
Ancient Siege Weapon 0 bronze: 1
wood: 1
food: 2

Naval Units

Naval Units: 0/5

Unit Unit Count Upkeep
Ancient Boarding Ship 0 wood: 1
food: 2
Ancient Elite Warship 0 bronze: 2
wood: 1
food: 2
Ancient Missile Ship 0 wood: 1
food: 2
Ancient Transport Ship 0 wood: 1
food: 2

Nodes

Food 1
Wood 2
Stone 2
Mounts 2
Research 1
Magic 0
Bronze 1
Iron 0

Resources

General Resources
Resource Production Consumption Excess Storage
Food 27 22 5 12.0 / 20
Wood 21 6 15 22.0 / 25
Stone 21 5 16 21.0 / 25
Mounts 3 0 3 4.0 / 20
Research 5 0 5 0 / 0
Magic 3 1 2 5.0 / 10
Unique Resources
Resource Production Consumption Excess Storage
Bronze 4 3 1 8.0 / 15
Iron 0 0 0 0 / 0

Jobs

Working Pops: 21/21

Job Assigned Pops Upkeep Production
Artificer 0 artifact_rolls: 2
Bureaucrat 0 wood: 1
administration: 1
Fisherman 6 food: 4
Harvester 6 stone: 0
wood: 3
Hunter 0 food: 2
Merchant 0 mount: 1
trade_distance: 4
trade_slots: 2
Metallurgist 0 stone: 1
bronze: 2
Miner 6 wood: 0
stone: 3
Mystic 0 magic: 1
Researcher 3 stone: 1
bronze: 1
research: 1

Districts

District Slots: 7

Ancient Home

Type: home

Cost: stone: 3
wood: 5
bronze: 2

Modifiers: wood_consumption: 1
effective_pop_capacity: 3

Node: None

Ancient Artifactory

Type: artifactory

Cost: stone: 4
wood: 4
magic: 3
bronze: 1

Modifiers: magic_consumption: 1
artifact_death_loss_chance: -0.05
minimum_artifact_death_loss_chance: 0.1

Node: None

Ancient Forge

Type: forge

Cost: stone: 6
wood: 2
bronze: 2

Modifiers: stone_consumption: 1
bronze_production: 1
metallurgist_bronze_production: 1

Node: bronze

Ancient Dock

Type: dock

Cost: stone: 3
wood: 5
food: 2

Modifiers: wood_consumption: 1
food_production: 1

Node: food

Ancient Center

Type: center

Cost: stone: 4
wood: 3
food: 2

Modifiers: wood_consumption: 1
administration: 1

Node: wood

Ancient Cache

Type: cache

Cost: stone: 4
wood: 3
bronze: 1

Modifiers: wood_storage: 5
stone_storage: 5
mounts_storage: 5
bronze_storage: 5

Node: stone

Ancient Fishery

Type: fishery

Cost: wood: 5
food: 5

Modifiers: wood_consumption: 1
fisherman_food_production: 1

Node: research


Empty Slot

Cities

City Slots: 5

Generic City

Name: Ecliptara

Cost: wood: 10
stone: 8
food: 6

Modifiers: wood_consumption: 1
effective_pop_capacity: 1

Node: None

Sanctum

Name: Tymbravane

Cost: wood: 10
magic: 10
stone: 8
bronze: 2

Modifiers: food_consumption: 1
stone_consumption: 1
effective_pop_capacity: 1
magic_production: 3

Node: None

Generic City

Name: Beegrockhill

Cost: wood: 10
stone: 8
food: 6

Modifiers: wood_consumption: 1
effective_pop_capacity: 1

Node: None

Empty Slot

Empty Slot

Modifiers

Modifier Value Duration Source
money_income 75.0 -1 1 Mercantile Vassal