Districts
District Slots: 9
Ancient Home
Type: home
Cost:
stone: 3
wood: 5
bronze: 2
Modifiers:
wood_consumption: 1
effective_pop_capacity: 2
Node:
None
Classical Workshop
Type: workshop
Cost:
money: 350
wood: 4
stone: 2
bronze: 1
Modifiers:
bronze_consumption: 1
Node:
None
Ancient Forge
Type: forge
Cost:
stone: 6
wood: 2
bronze: 2
Modifiers:
stone_consumption: 1
bronze_production: 1
metallurgist_bronze_production: 1
Node:
bronze
Ancient Dock
Type: dock
Cost:
stone: 3
wood: 5
food: 2
Modifiers:
wood_consumption: 1
food_production: 1
Node:
food
Ancient Center
Type: center
Cost:
stone: 4
wood: 3
food: 2
Modifiers:
wood_consumption: 1
administration: 1
bureaucrat_wood_upkeep: -1
Node:
wood
Ancient Cache
Type: cache
Cost:
stone: 4
wood: 3
bronze: 1
Modifiers:
wood_storage_capacity: 5
stone_storage_capacity: 5
mounts_storage_capacity: 5
bronze_storage_capacity: 5
Node:
stone
Ancient Fishery
Type: fishery
Cost:
wood: 5
food: 5
Modifiers:
wood_consumption: 1
fisherman_food_production: 1
food_production: 1
Node:
research
Ancient Artifactory
Type: artifactory
Cost:
stone: 4
wood: 4
magic: 3
bronze: 1
Modifiers:
magic_consumption: 1
artifact_owner_death_loss_chance: -0.05
minimum_artifact_owner_death_loss_chance: 0.1
Node:
None
Bazaar
Type: bazaar
Cost:
prestige: 5
Modifiers:
prestige_gain: -1
merchant_trade_slot_production: 2
trade_risk_over_land: -0.1
Node:
wood
Cities
City Slots: 5
Generic City
Name: Ecliptara
Cost:
wood: 10
stone: 8
food: 6
Modifiers:
wood_consumption: 1
effective_pop_capacity: 1
Node:
None
Sanctum
Name: Tymbravane
Cost:
wood: 10
magic: 10
stone: 8
bronze: 2
Modifiers:
food_consumption: 1
stone_consumption: 1
effective_pop_capacity: 1
magic_production: 3
Node:
None
Generic City
Name: Beegrockhill
Cost:
wood: 10
stone: 8
food: 6
Modifiers:
wood_consumption: 1
effective_pop_capacity: 1
Node:
None
Metropolis
Name: Liosantra
Cost:
wood: 14
stone: 10
food: 8
bronze: 4
Modifiers:
wood_consumption: 1
stone_consumption: 1
effective_pop_capacity: 3
Node:
None
Wonders